PROPER:Mod: Difference between revisions

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m (PROPER:Mod page updated. More updates soon.)
(PROPER:Mod page updated. More updates soon.)
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  5th: ArmA\@Mod3HighestPrio
  5th: ArmA\@Mod3HighestPrio


== What about AI and PVP tags?==
==What about AI and PVP tags?==


These two tags can sometimes be found at the end of an addon / pbo. Meaning:
These two tags can sometimes be found at the end of an addon / pbo. Meaning:
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==PROPER UI==
==PROPER UI==


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Main_Menu_Dialog_Redesign.pbo PROPER UI Main Menu Dialog Redesign (click to download)]
===PROPER UI Main Menu Dialog Redesign===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Main_Menu_Dialog_Redesign.pbo (click to download)]
** Complete redesign of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_Old.jpg old main menu dialog].
** Complete redesign of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_Old.jpg old main menu dialog].
** Design goal is to make it look clean, well structured and to be able to access all sub menus instantly and directly (without an animation): [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_New.jpg new main menu dialog].
** Design goal is to make it look clean, well structured and to be able to access all sub menus instantly and directly (without an animation): [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_Main_Menu_Dialog_Redesign_Main_Menu_New.jpg new main menu dialog].


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Menu_Click_Sound.pbo PROPER UI Menu Click Sound (click to download)]
===PROPER UI Menu Click Sound===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Menu_Click_Sound.pbo (click to download)]
** Removed sound of clicking buttons and entering menus ([http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE2.wav MOUSE2.wav] and [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE3.wav MOUSE3.wav]).
** Removed sound of clicking buttons and entering menus ([http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE2.wav MOUSE2.wav] and [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_MOUSE3.wav MOUSE3.wav]).
** Instead you will only hear this [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_NEW1.wav NEW1.wav] sound.
** Instead you will only hear this [http://ofpc.de/wargames/files/arma/proper/ui/sounds/PROPER_UI_Menu_Click_Sound_NEW1.wav NEW1.wav] sound.


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_MP_Lobby_Dialog_Redesign.pbo PROPER UI MP Lobby Dialog Redesign (click to download)]
===PROPER UI MP Lobby Dialog Redesign===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_MP_Lobby_Dialog_Redesign.pbo (click to download)]
** Complete redesign of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MP_Lobby_Dialog_Redesign_MP_Lobby_Dialog_Old.jpg old MP lobby dialog].
** Complete redesign of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MP_Lobby_Dialog_Redesign_MP_Lobby_Dialog_Old.jpg old MP lobby dialog].
** Design goal is to make it look clean and well structured. In addition the dialog should display as much information as possible and still remain tidy (broader colums; more colums; selected server view at the very end (server name; selected mission and island; difficulty setting; server version and country) : [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MP_Lobby_Dialog_Redesign_MP_Lobby_Dialog_New.jpg new MP lobby dialog].
** Design goal is to make it look clean and well structured. In addition the dialog should display as much information as possible and still remain tidy (broader colums; more colums; selected server view at the very end (server name; selected mission and island; difficulty setting; server version and country) : [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MP_Lobby_Dialog_Redesign_MP_Lobby_Dialog_New.jpg new MP lobby dialog].
** '''Todo / Bug''': As you can see the player listing on the right side doesn't work as desired yet. Any advice is appreciated a lot!
** '''Todo / Bug''': As you can see the player listing on the right side doesn't work as desired yet. Any advice is appreciated a lot!


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_MPTable_Redesign.pbo PROPER UI MPTable Redesign (click to download)]
===PROPER UI MPTable Redesign===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_MPTable_Redesign.pbo (click to download)]
** Design goal is the complete removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MPTable_Redesign_MPTable_Old.jpg MPTable / scores screen] to make people concentrate more on playing rather than statistics.
** Design goal is the complete removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MPTable_Redesign_MPTable_Old.jpg MPTable / scores screen] to make people concentrate more on playing rather than statistics.
** '''Todo / Bug''': As you can see on this [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MPTable_Redesign_MPTable_New.jpg screenshot] the is still a small piece left of the dialog. Any advice how to get rid of it completely is appreciated a lot!
** '''Todo / Bug''': As you can see on this [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_MPTable_Redesign_MPTable_New.jpg screenshot] the is still a small piece left of the dialog. Any advice how to get rid of it completely is appreciated a lot!


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_ActionIcons.pbo PROPER UI No ActionIcons (click to download)]
===PROPER UI No ActionIcons===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_ActionIcons.pbo (click to download)]
** Design goal is the complete removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_ActionIcons_Console_Action_Markers_Removed.jpg console like action markers] and [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_ActionIcons_Console_Tank_Marker_Removed.jpg tank marker]. The action menu in the lower right corner should do the trick even better.
** Design goal is the complete removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_ActionIcons_Console_Action_Markers_Removed.jpg console like action markers] and [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_ActionIcons_Console_Tank_Marker_Removed.jpg tank marker]. The action menu in the lower right corner should do the trick even better.
** In addition the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_ActionIcons_Action_Menu_Priority_Reworked.jpg action menu priorities] have been reworked for better playability (more useful sequence). Check the two action menu priorities tables at the very end of this page:
** In addition the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_ActionIcons_Action_Menu_Priority_Reworked.jpg action menu priorities] have been reworked for better playability (more useful sequence). Check the two action menu priorities tables at the very end of this page:
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*** [[PROPER:Mod#PROPER_UI_Action_Menu_Priority_Vehicles|PROPER UI Action Menu Priority Vehicles]]
*** [[PROPER:Mod#PROPER_UI_Action_Menu_Priority_Vehicles|PROPER UI Action Menu Priority Vehicles]]


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_Loading_Anim.pbo PROPER UI No Loading Anim (click to download)]
===PROPER UI No Loading Anim===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_Loading_Anim.pbo (click to download)]
** Design goal is the removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_Loading_Anim_Old.jpg loading animation (radar)]. We found it annoying and without real use.
** Design goal is the removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_Loading_Anim_Old.jpg loading animation (radar)]. We found it annoying and without real use.


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_LoadingPic.pbo PROPER UI No LoadingPic (click to download)]
===PROPER UI No LoadingPic===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_LoadingPic.pbo (click to download)]
** Design goal is the complete removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_LoadingPic_Old.jpg loading pictures (like this)]. We found it annoying afer a while and without real use. Black screen all the way.
** Design goal is the complete removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_LoadingPic_Old.jpg loading pictures (like this)]. We found it annoying afer a while and without real use. Black screen all the way.


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_PeripheralVision.pbo PROPER UI No PeripheralVision (click to download)]
===PROPER UI No PeripheralVision===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_No_PeripheralVision.pbo (click to download)]
** Design goal is the removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Enemy_Indicator.jpg enemy / friendly / neutral peripheral vision indicator] at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artifical tools for themselves.
** Design goal is the removal of the [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Enemy_Indicator.jpg enemy / friendly / neutral peripheral vision indicator] at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artifical tools for themselves.
** In addition the console like [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Blood_Splash.jpg blood splash] at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, '''not''' from artifical tools.
** In addition the console like [http://www.proper.armaholic.eu/download/proper/ui/pictures/PROPER_UI_No_PeripheralVision_Blood_Splash.jpg blood splash] at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, '''not''' from artifical tools.


* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Video_Options_Redesign.pbo PROPER UI Video Options Redesign (click to download)]
===PROPER UI Video Options Redesign===
 
* [http://www.proper.armaholic.eu/download/proper/ui/PROPER_UI_Video_Options_Redesign.pbo (click to download)]
** Complete redesign of the [http://ofpc.de/wargames/files/arma/proper/ui/pictures/PROPER_UI_Video_Options_Redesign_video_options_old.jpg old video options dialog].
** Complete redesign of the [http://ofpc.de/wargames/files/arma/proper/ui/pictures/PROPER_UI_Video_Options_Redesign_video_options_old.jpg old video options dialog].
** Design goal is to be able to actually see the changes while changing your settings. <br>You can now instantly (without an animation) switch between [http://ofpc.de/wargames/files/arma/proper/ui/pictures/PROPER_UI_Video_Options_Redesign_video_options_new01.jpg basic settings] or [http://ofpc.de/wargames/files/arma/proper/ui/pictures/PROPER_UI_Video_Options_Redesign_video_options_new02.jpg advanced settings] or hide the dialog altogether (not new).
** Design goal is to be able to actually see the changes while changing your settings. <br>You can now instantly (without an animation) switch between [http://ofpc.de/wargames/files/arma/proper/ui/pictures/PROPER_UI_Video_Options_Redesign_video_options_new01.jpg basic settings] or [http://ofpc.de/wargames/files/arma/proper/ui/pictures/PROPER_UI_Video_Options_Redesign_video_options_new02.jpg advanced settings] or hide the dialog altogether (not new).
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==PROPER Gameplay==
==PROPER Gameplay==


* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP.pbo PROPER Gameplay Vehicle All White Radar Signature PvP (click to download)]
===PROPER Gameplay Vehicle All White Radar Signature PvP===
 
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP.pbo (click to download)]
** '''PvP only''': Makes all vehicles have a [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.avi white radar signature] [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.jpg (Screenshot)]. Therefore this disables radar / tab locking completely. [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_No_Tab_Rader_Lock.avi Direct click] and auomated AA launcher locking still works though. Former green / red radar targets: [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.avi video], [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.jpg screenshot]
** '''PvP only''': Makes all vehicles have a [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.avi white radar signature] [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_New.jpg (Screenshot)]. Therefore this disables radar / tab locking completely. [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_No_Tab_Rader_Lock.avi Direct click] and auomated AA launcher locking still works though. Former green / red radar targets: [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.avi video], [http://www.proper.armaholic.eu/download/proper/gameplay/pictures/PROPER_Gameplay_Vehicle_All_White_Radar_Signature_PvP_Old.jpg screenshot]


* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_InsideSoundCoef.pbo PROPER Gameplay Vehicle InsideSoundCoef (click to download)]
===PROPER Gameplay Vehicle InsideSoundCoef===
 
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_InsideSoundCoef.pbo (click to download)]
** It reduces sound volume inside vehicles significantly.
** It reduces sound volume inside vehicles significantly.
** '''Todo''': Add example video.
** '''Todo''': Add example video.
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  addon... it's more like the sound is very pleasantly dampened.
  addon... it's more like the sound is very pleasantly dampened.


* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_Lock_AI.pbo PROPER Gameplay Vehicle Lock AI (click to download)]
===PROPER Gameplay Vehicle Lock AI===
 
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_Lock_AI.pbo (click to download)]
** '''AI only''': To make vehicle combat vs AI more enjoyable again, the tab/radar locking is re'enabled for all vehicle weapons as a workaround [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_Lock_AI_All_Vehcile_Weapons_CanLock.avi (example video for DShKM)].
** '''AI only''': To make vehicle combat vs AI more enjoyable again, the tab/radar locking is re'enabled for all vehicle weapons as a workaround [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_Lock_AI_All_Vehcile_Weapons_CanLock.avi (example video for DShKM)].


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  besides M1Abrams, T72 and BMP2).
  besides M1Abrams, T72 and BMP2).


* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_No_Lock_PvP.pbo PROPER Gameplay Vehicle No Lock PvP (click to download)]
===PROPER Gameplay Vehicle No Lock PvP===
 
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_No_Lock_PvP.pbo (click to download)]
** '''PvP only''': To make vehicle combat in PvP less based on clicking and knowledge but rather more based on skill and make it more enjoyable locking is disabled for all vehicle weapons. [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_No_Lock_PvP_Only_Guided_CanLock.avi Guided missiles] like Strela, AA can still lock vehicles of course.
** '''PvP only''': To make vehicle combat in PvP less based on clicking and knowledge but rather more based on skill and make it more enjoyable locking is disabled for all vehicle weapons. [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_No_Lock_PvP_Only_Guided_CanLock.avi Guided missiles] like Strela, AA can still lock vehicles of course.


* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_No_Alarm_Sound.pbo PROPER Gameplay Vehicle No Alarm Sound (click to download)]
===PROPER Gameplay Vehicle No Alarm Sound===
 
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_No_Alarm_Sound.pbo (click to download)]
** Disables the annoying [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_No_Alarm_Sound_alarm_loop1.wav alarm sound] when being hit as a vehicle.
** Disables the annoying [http://www.proper.armaholic.eu/download/proper/gameplay/media/PROPER_Gameplay_Vehicle_No_Alarm_Sound_alarm_loop1.wav alarm sound] when being hit as a vehicle.
** '''Todo''': Add example video.
** '''Todo''': Add example video.


* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_OccludeAndObstructSounds.pbo PROPER Gameplay Vehicle OccludeAndObstructSounds (click to download)]
===PROPER Gameplay Vehicle OccludeAndObstructSounds===
 
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_OccludeAndObstructSounds.pbo (click to download)]
** Improve audio-visual awareness inside vehicles significantly.
** Improve audio-visual awareness inside vehicles significantly.
** '''Todo''': Add example video.
** '''Todo''': Add example video.
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  This is a good day for you! With this addon, you shall become happy again!
  This is a good day for you! With this addon, you shall become happy again!


* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_StartEngine_Disabled.pbo PROPER Gameplay Vehicle StartEngine Disabled (click to download)]
===PROPER Gameplay Vehicle StartEngine Disabled===
 
* [http://www.proper.armaholic.eu/download/proper/gameplay/PROPER_Gameplay_Vehicle_StartEngine_Disabled.pbo (click to download)]
** Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
** Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
** '''Todo''': Add example video.
** '''Todo''': Add example video.
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==PROPER Anims==
==PROPER Anims==


* [http://www.proper.armaholic.eu/download/proper/anims/PROPER_Anims_Working_Healing_Animation.pbo PROPER Anims Working Healing Animation (click to download)]
===PROPER Anims Working Healing Animation===
 
* [http://www.proper.armaholic.eu/download/proper/anims/PROPER_Anims_Working_Healing_Animation.pbo (click to download)]
** This addon [http://www.proper.armaholic.eu/download/proper/anims/media/PROPER_Anims_Working_Healing_Animation_New.avi fixes] the [http://www.proper.armaholic.eu/download/proper/anims/media/PROPER_Anims_Working_Healing_Animation_Old.avi missing animation], if an infantry unit heals in crouch stance with a rifle or launcher.  
** This addon [http://www.proper.armaholic.eu/download/proper/anims/media/PROPER_Anims_Working_Healing_Animation_New.avi fixes] the [http://www.proper.armaholic.eu/download/proper/anims/media/PROPER_Anims_Working_Healing_Animation_Old.avi missing animation], if an infantry unit heals in crouch stance with a rifle or launcher.  



Revision as of 08:20, 30 October 2007


by the PROPER Mod Team

Mod Info

Welcome to the PROPER Mod by the PROPER Mod Team.

Hosted by armaholic

PROPER Mod project page (temporary design)
Our earnest thanks to the armaholic team for hosting our page and projects!

Projects

Learn from the configs

Preface

Not many people are doing config editing for OFP / ArmA.
However configs are actually a very powerful tool to tweak the engine to your liking. Even better writing configs is quite simple.

There are three general problems though:

  • You cannot make screenshots from your config work most times. Yet the actual player will give you props way more than pure visual changes or additions. Even more important apart from pure reskins, missions, scripts and simple file replacements configs are an essential part of any addon!
  • Beginners can easily get overstrained by the amount of content in configs. In addition you can get puzzled by topics like config structure, inheritance, testing process and effect validation. Especially as BI made the overall config structure with bin.pbo in dta and the various configs in the addons folder very complicated and hard to handle.
  • You even found your way to the BIKI. BI did a good start with the BIKI in terms of engine documentation. However you will soon find out that configs is the topic was least documentation. So prepare yourself to do a lot of testing and forum research.

You can influence the engine and game very direct and effective by config editing. Don't give up easily and enjoy!

Special features of the PROPER Mod

Every addon released by the PROPER Mod team has a special structure to allow people analyze our work and learn from it.
Features in detail:

  • Simple, feature specific addon.
    This means that every logical change is separated into one single pbo to make the changes very clear and easy to understand.
  • Advanced inner structure.
    Each addon contains a single config.cpp. This file only points to the rest of the content via #include statements. Textures, sounds, config values are separated into various subfolders. Configs are separated into at least into cfgPatches.hpp and Core.hpp.
  • Documentation.
    The Core.hpp (to be found in the \h subfolder) contains (technical) comments at the top about the changes done by the addon. Sometimes even additional information about config values are described.
  • Study and learn.
    PROPER Mod addons aim for high (technical) quality and (hopefully) no errors to be found in the ArmA.RPT. So for example more complex topics like working class inheritance and properly updating existing class can be found in our work.

Installation

Preface

NEVER ever put addons (pbo files) in the ArmA\addons folder!


NOT RECOMMENDED TO BE USED IN MULTIPLAYER! THIS WILL BE CONSIDER CHEATING!
NOT TESTED IN MULTIPLAYER - THERE IS ALWAYS THE CHANCE TO CRASH THE SERVER WITH
MODIFIED DATA - DON'T USE IT IN MP. PERIOD.
If the server and all clients would use it, it is a different matter of course.

Instructions

Just put the single pbo file from any PROPER Mod addon in a Modfolder's addon folder. Like

..\ArmA\@PROPER\addons\PROPER_example.pbo

Additional information

  • Every addon of the PROPER Mod can be used independently from the other PROPER Mod addons. Of course some addons are meant to be used in combination.
  • Conflicts with other peoples' addons / work should be very unlikely due to the way our work is made (config structure / config inheritance).
  • In the end the order of the different modfolders determines which addon (or more precise down to each config value) is used / active. Highest priority has the last modfolder. Like
-mod=@Mod1LeastPrio;@Mod2MidPrio;@Mod3HighestPrio.

The first modfolder technically is ArmA though, followed by @Mod1LeastPrio, @Mod2MidPrio and so on.

1st: ArmA\dta
2nd: ArmA\addons
3nd: ArmA\@Mod1LeastPrio
4th: ArmA\@Mod2MidPrio 
5th: ArmA\@Mod3HighestPrio

What about AI and PVP tags?

These two tags can sometimes be found at the end of an addon / pbo. Meaning:

  • AI tag means the addon is recommended only for sp or coop.
  • PvP tag means the addon is recommended only for human vs human (no AI) play.

PROPER UI

PROPER UI Main Menu Dialog Redesign

PROPER UI Menu Click Sound

PROPER UI MP Lobby Dialog Redesign

  • (click to download)
    • Complete redesign of the old MP lobby dialog.
    • Design goal is to make it look clean and well structured. In addition the dialog should display as much information as possible and still remain tidy (broader colums; more colums; selected server view at the very end (server name; selected mission and island; difficulty setting; server version and country) : new MP lobby dialog.
    • Todo / Bug: As you can see the player listing on the right side doesn't work as desired yet. Any advice is appreciated a lot!

PROPER UI MPTable Redesign

  • (click to download)
    • Design goal is the complete removal of the MPTable / scores screen to make people concentrate more on playing rather than statistics.
    • Todo / Bug: As you can see on this screenshot the is still a small piece left of the dialog. Any advice how to get rid of it completely is appreciated a lot!

PROPER UI No ActionIcons

PROPER UI No Loading Anim

PROPER UI No LoadingPic

PROPER UI No PeripheralVision

  • (click to download)
    • Design goal is the removal of the enemy / friendly / neutral peripheral vision indicator at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artifical tools for themselves.
    • In addition the console like blood splash at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, not from artifical tools.

PROPER UI Video Options Redesign

PROPER Gameplay

PROPER Gameplay Vehicle All White Radar Signature PvP

PROPER Gameplay Vehicle InsideSoundCoef

  • (click to download)
    • It reduces sound volume inside vehicles significantly.
    • Todo: Add example video.
If you dislike the fact that the (engine sound in particular) sound is way too
loud if you are inside vehicles, you will love this one.
You will be happy to go easy on with your ears again and have a good voice chat with your buddies while being in some vehicle.
Note that the volume is still good in order to hear all the things around you. Especially in the combination with the "PROPER_Gameplay_Vehicle_OccludeAndObstructSounds" addon... it's more like the sound is very pleasantly dampened.

PROPER Gameplay Vehicle Lock AI

However you need to be the _weapon commanding guy_ in the vehicle.
You either need to activate manual control or switch to gunner for a moment as group leader to get the _weapon commanding guy_ status. After that the tab/radar locking also works for driver or commander in ground vehicles without commander slot present in the vehicle (these almost all besides M1Abrams, T72 and BMP2).

PROPER Gameplay Vehicle No Lock PvP

  • (click to download)
    • PvP only: To make vehicle combat in PvP less based on clicking and knowledge but rather more based on skill and make it more enjoyable locking is disabled for all vehicle weapons. Guided missiles like Strela, AA can still lock vehicles of course.

PROPER Gameplay Vehicle No Alarm Sound

PROPER Gameplay Vehicle OccludeAndObstructSounds

  • (click to download)
    • Improve audio-visual awareness inside vehicles significantly.
    • Todo: Add example video.
Well, did you ever felt lost in ArmA tanks - I am sure you did!
This is primarily due to the limited audio-visual awareness inside vehicles (compared to OFP in particular).
BI tried to introduce a fancy realism effect... as a result inside vehicles you are almost completely deaf. In other words unable to hear the surrounding sound scenery properly, like immediate hostile fire or even direct impacts at your vehicle.
This is a good day for you! With this addon, you shall become happy again!

PROPER Gameplay Vehicle StartEngine Disabled

  • (click to download)
    • Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
    • Todo: Add example video.

PROPER Anims

PROPER Anims Working Healing Animation

PROPER UI Action Menu Priority Infantry

Command Priority Hidden
LadderOnDown 10
LadderOnUp 10
Heal 9,9
CancelAction 8,6
CancelTakeFlag 8,5
Deactivate 8,4
DeactivateMine 8,3
ReturnFlag 8
SetTimer 7,9
StartTimer 7,9
TakeFlag 5,9
TakeDropWeapon 5,6
TakeWeapon 5,6
TakeDropMagazine 5,5
TakeMagazine 5,5
DropMagazine 5,3
PutMagazine 5,3
PutWeapon 5,3
TakeMine 5,2
LadderOff 5
GetInDriver 4,8
GetInTurret 4,6
GetInPilot 4,5
GetInCommander 4,15
GetInCargo 4,1
LoadEmptyMagazine 4
LoadMagazine 4 true
LoadOtherMagazine 4
DropWeapon 3,2
HideWeapon 3,0
Talk 2
WeaponInHand 2 true
User 1,5
UserType 1,4
Gear 1
FireInflame 0,99
FirePutDown 0,99
MarkEntity 0,5199 true
MarkWeapon 0,5199 true
UseMagazine 0,519
TouchOff 0,515
NVGoggles 0,511 true
NVGogglesOff 0,511 true
HideBody 0,51
UseWeapon 0,5
HandGunOff 0,4
HandGunOffStand 0,4
HandGunOn 0,4
HandGunOnStand 0,4
WeaponOnBack 0,3 true
Salute 0,11 true
SitDown 0,1 true
StrokeFist 0,1
StrokeGun 0,1
LadderDown 0
LadderUp 0
None 0
TeamSwitch 0 true
Diary -1
IngameMenu -1

PROPER UI Action Menu Priority Vehicles

Command Priority Hidden
MoveToGunner 4,35
MoveToCommander 4,25
GetInGunner 4,2
MoveToTurret 4,2
MoveToPilot 4,15
MoveToDriver 4,05
MoveToCargo 4,0
LoadEmptyMagazine 4
LoadMagazine 4 true
LoadOtherMagazine 4
SwitchMagazine 3,0
SwitchWeapon 3,0
EngineOff 2,0
EngineOn 2,0
Gear 1
ManualFire 1
ManualFireCancel 1
TurnIn 0,95
CancelLand 0,9
Land 0,9
LandGear 0,8
LandGearUp 0,8
FlapsDown 0,7
FlapsUp 0,7
TurnOut 0,6
MarkEntity 0,5199 true
MarkWeapon 0,5199 true
NVGoggles 0,511 true
NVGogglesOff 0,511 true
LightOff 0,3
LightOn 0,3
ScudLaunch 0,04
ScudStart 0,04
ScudCancel 0,039
Repair 0,023
Rearm 0,022
Refuel 0,021
AutoHover 0,015
AutoHoverCancel 0,015
Eject 0,011
GetOut 0,010
None 0

PROPER Mod Team


Updates on PROPER projects