setFriend: Difference between revisions
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<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt> | |||
<dd class="note">This command might be buggy (or the description regarding enemy status is wrong). See [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=81449b5fff69fec63836f0857d2a08dc;act=ST;f=71;t=56505 this] discussion.</dd> | |||
<dd class="notedate"></dd> | |||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | |||
<dd class="note"> Setting the [[civilian]] [[side]] to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.</dd> | |||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 12:25, 30 November 2007
Description
- Description:
- Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ThisSide setFriend [OtherSide , Friendliness]
- Parameters:
- ThisSide, OtherSide: Side
- Friendliness: Number
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Kronzky
- This command might be buggy (or the description regarding enemy status is wrong). See this discussion.
- Ceeeb
- Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.