publicVariable: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(array supported) |
||
Line 22: | Line 22: | ||
Following [[:Category:Types|Types]] are supported since version [[ArmA]] v1.00: | Following [[:Category:Types|Types]] are supported since version [[ArmA]] v1.00: | ||
* [[String]] | * [[String]] | ||
Since version [[ArmA]] v1.09: | |||
* [[Array]] | |||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 18:21, 21 December 2007
Description
- Description:
- Broadcast variable value to all computers. Only type Number is supported in version 1.33 and before. Following Types are supported since version 1.34: Following Types are supported since version ArmA v1.00: Since version ArmA v1.09:
- Multiplayer:
- The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experiencing bandwidth problems.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
publicVariable "CTFscoreOne"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This command broadcasts a variable to all clients, but as soon as you change the variable again, you have to use publicVariable again, as it does not automatically synchronise it.