publicVariable: Difference between revisions
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| | | [[addPublicVariableEventHandler]] |= See also | ||
| mp= The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experiencing bandwidth problems.|= | | mp= The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experiencing bandwidth problems.|= | ||
}} | }} |
Revision as of 18:47, 21 December 2007
Description
- Description:
- Broadcast variable value to all computers. Only type Number is supported in version 1.33 and before. Following Types are supported since version 1.34: Following Types are supported since version ArmA v1.00: Since version ArmA v1.09:
- Multiplayer:
- The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experiencing bandwidth problems.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
publicVariable "CTFscoreOne"
Additional Information
- See also:
- addPublicVariableEventHandler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This command broadcasts a variable to all clients, but as soon as you change the variable again, you have to use publicVariable again, as it does not automatically synchronise it.