server.armaprofile: Difference between revisions
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// Settings that are essential to Single-player ArmA | // Settings that are essential to Single-player ArmA | ||
// | // Until 1.05 (and up?) these settings - when acitvated on the MP server - did not influence clients | ||
version=1; | version=1; | ||
blood=1; | blood=1; | ||
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// Now these settings are of interest for MP servers. All other settings might still redundant. | // Now these settings are of interest for MP servers. All other settings might still redundant. | ||
// Sets which one of the difficulty levels below should be used. | |||
difficulty="regular"; | |||
difficultymp="regular"; | |||
class Difficulties | class Difficulties | ||
{ | { | ||
class regular // Also called / displayed as Cadet | class regular // Also called / displayed as "Cadet" | ||
{ | { | ||
class Flags | class Flags |
Revision as of 19:16, 26 April 2008
Introduction
This article deals with the server.armaprofile, describing all the visual and difficulty settings in ArmA, like friendly and enemy AI quality, HUD, crosshair, 3rd person view, clock indicator and so on.
Location
Depending upon the operating system this file is located somewhere else
Windows
By default, the file can be found under "C:\Documents and Settings\%UserName%\My Files\ArmA" or "C:\Documents and Settings\%UserName%\My Files\ArmA\Other Profiles". The folder and filename depend upon the -name parameter. If you have used the -profiles parameter, the .armaprofile file is located where you specified. If the files don't exist at startup, they will be created. Having started the server with "arma_server.exe -profiles=D:\ArmA\Users\ -name=server" you can find your file in "D:\ArmA\Users\server\server.armaprofile"
Linux
The name depends upon the -name parameter when starting the arma server. Having started the server with "./server -name=server" (-profiles seems to be useless on Linux) you'll find it as a subfolder of your arma-server directory, for example "/usr/home/arma-server/server/server.armaprofile".
If you're not using the "-name" parameter, the default name "player" will be used and you'll find the ArmA profile in player/player.armaprofile.
Example Configuration File
Annotation: Since 1.05 there are five more options available. Updates will follow as soon as their influence on the game is known.
// Default Server profile for Armed Assault // Comments by sir_hC // Settings that are essential to Single-player ArmA // Until 1.05 (and up?) these settings - when acitvated on the MP server - did not influence clients version=1; blood=1; viewDistance=1200; terrainGrid=10.000000; volumeCD=7; volumeFX=7; volumeSpeech=7; singleVoice=0; playerVoice=0; gamma=1.000000; brightness=1.000000; fovTop=0.750000; fovLeft=1.000000; uiTopLeftX=0.000000; uiTopLeftY=0.000000; uiBottomRightX=1.000000; uiBottomRightY=1.000000; sceneComplexity=300000.000000; shadingQuality=7; shadowQuality=2; soundEnableEAX=1; soundEnableHW=0; // I also dont know whether those work for MP: showTitles=1; showRadio=1; // Now these settings are of interest for MP servers. All other settings might still redundant. // Sets which one of the difficulty levels below should be used. difficulty="regular"; difficultymp="regular"; class Difficulties { class regular // Also called / displayed as "Cadet" { class Flags { // These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it. Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides. UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking. }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.350000; // Friendly tactics skill skillEnemy=0.350000; // Enemy tactics skill precisionFriendly=0.350000; // Friendly shooting precision precisionEnemy=0.350000; // Enemy shooting precision }; class veteran // Most of the options from above are not available, because they're off by default. { // Also soldiers/vehicles die sooner upon damage (have no armor or body armor). class Flags { HUD=1; // Shows you leaders location and your position in formation HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=0; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP VonID=0; // (1.09 and later) When using VoN, display the name of the player speaking. }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.850000; skillEnemy=0.850000; precisionFriendly=0.850000; precisionEnemy=0.850000; }; };