modelToWorld: Difference between revisions
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Dr Eyeball (talk | contribs) (tip on using setDir,setPos) |
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<dd class="notedate">Posted on 16 Feb, 2007</dd> | <dd class="notedate">Posted on 16 Feb, 2007</dd> | ||
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note"> | <dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note"> | ||
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_obj setPos _worldPos; | _obj setPos _worldPos; | ||
</dd> | </dd> | ||
<dd class="notedate">Posted on 16 Feb, 2007</dd> | <dd class="notedate">Posted on 16 Feb, 2007</dd> | ||
<dt class="note">'''[[User:Manny|Manny]]'''</dt><dd class="note"> | <dt class="note">'''[[User:Manny|Manny]]'''</dt><dd class="note"> | ||
The object model space has got its Z-Axis along the object's [[vectorUp]], its Y-Axis along the object's [[vectorDir]], while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]). | The object model space has got its Z-Axis along the object's [[vectorUp]], its Y-Axis along the object's [[vectorDir]], while its X-Axis goes along [http://en.wikipedia.org/wiki/Cross_product vectorDir x VectorUp] (meaning as the X-Axis in a [http://en.wikipedia.org/wiki/Cartesian_coordinate_system#In_three_dimensions right-handed cartesian coordiante system]). | ||
</dd> | </dd> | ||
<dd class="notedate">Posted on 8 May, 2008</dd> | |||
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note"> | |||
If your object requires a new direction, ensure you call [[setDir]] ''prior'' to [[setPos]] when using [[modelToWorld]]. Calling setDir afterwards will skew its position otherwise. | |||
_ladder setDir _angle; | |||
_ladder setPos (_building modelToWorld [_x, _y, _z]); | |||
</dd> | |||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 07:05, 8 May 2008
Description
- Description:
- Converts position from object model space to world space.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
The worldPos parameter appears to be a relative offset to the position of object, so it can often simply be [0,0,0].
Example: to position an object _obj relative to the position of another object _RelObj with on offset of _Offset, try: _Offset = [_x,_y,_z]; _worldPos = _RelObj modelToWorld _Offset; _obj setPos _worldPos; - Posted on 16 Feb, 2007
- Manny
- The object model space has got its Z-Axis along the object's vectorUp, its Y-Axis along the object's vectorDir, while its X-Axis goes along vectorDir x VectorUp (meaning as the X-Axis in a right-handed cartesian coordiante system).
- Posted on 8 May, 2008
- Dr_Eyeball
- If your object requires a new direction, ensure you call setDir prior to setPos when using modelToWorld. Calling setDir afterwards will skew its position otherwise. _ladder setDir _angle; _ladder setPos (_building modelToWorld [_x, _y, _z]);