AnimationTitles: Difference between revisions

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(populated)
 
m (Listed in correct order)
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'''D - Movement Direction'''
'''P - Position'''


:''b'' = Back
:''erc'' = Erect
:''f'' = Forward
:''knl'' = Kneel
:''l'' = Left
:''pne'' = Prone
:''non'' = None
:''sit'' = Sit
:''r'' = Right
:''swm'' = Swim
:''fr'' = Forward Right
:''fl'' = Forward Left
:''br'' = Back Right
:''bl'' = Back Left




Line 35: Line 31:
:''stp'' = Stop
:''stp'' = Stop
:''wlk'' = Walk
:''wlk'' = Walk
'''P - Position'''
:''erc'' = Erect
:''knl'' = Kneel
:''pne'' = Prone
:''sit'' = Sit
:''swm'' = Swim




Line 63: Line 50:
:''pst''' = Pistol
:''pst''' = Pistol
:''rfl''' = Rifle
:''rfl''' = Rifle
'''D - Movement Direction'''
:''b'' = Back
:''f'' = Forward
:''l'' = Left
:''non'' = None
:''r'' = Right
:''fr'' = Forward Right
:''fl'' = Forward Left
:''br'' = Back Right
:''bl'' = Back Left

Revision as of 22:57, 19 July 2008

Keywords

The following keywords are used in most of the animation names.


A - Animation Type

crg = Cargo
cts = Cut scenes
dth = Death
idl = Idle
inv = Inventory
mov = Move
swm = Swim
wop = Weapon Operation


P - Position

erc = Erect
knl = Kneel
pne = Prone
sit = Sit
swm = Swim


M - Move

eva = Evasive
run = Run
spr = Sprint
stp = Stop
wlk = Walk


S - Stance

gth = Grenade Throw
lay = ???
low = Lowered
non = None
opt = Optics???
ras = Raised


W - Weapon

bin' = Binoculars
lnr' = Launcher
non' = None
pst' = Pistol
rfl' = Rifle


D - Movement Direction

b = Back
f = Forward
l = Left
non = None
r = Right
fr = Forward Right
fl = Forward Left
br = Back Right
bl = Back Left