canFire: Difference between revisions
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true even if unit is out of ammo. Only false if gun is damaged. | true even if unit is out of ammo. Only false if gun is damaged. | ||
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False if there is no gunner in the vehicle, regardless of damage level. --[[User:Canukausiuka|Canukausiuka]] 05:20, 24 August 2008 (CEST) | |||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 04:20, 24 August 2008
Description
- Description:
- Returns if the given vehicle is still able to fire. This command checks only the damage value, not the ammo!
- Groups:
- Uncategorised
Syntax
- Syntax:
- _Boolean = canFire #Unit|Unit
- Parameters:
- #Unit|Unit: Object
- Return Value:
- Boolean - true if it's still able to fire, false if not
Examples
- Example 1:
?!(canFire _tank) : player sideChat "Tank disabled!"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
true even if unit is out of ammo. Only false if gun is damaged.
False if there is no gunner in the vehicle, regardless of damage level. --Canukausiuka 05:20, 24 August 2008 (CEST)