nearObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (rm. off-topic example)
Line 45: Line 45:
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
*Units in vehicles are not detected via this command. --[[User:Kronzky|Kronzky]]
*Units in vehicles are not detected via this command. --[[User:Kronzky|Kronzky]]
*{_x setdamage 1} foreach (player nearObjects 50); Will only destroy Buildings. Trees and Fences/Walls will remain intact.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 18:12, 7 January 2009


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Find objects in the circle with given radius.
If typeName is given, only objects of given type (or its subtype) are listed.
The first object in the returned array is not necessarily the closest one (like it is in nearestObjects for example).
Groups:
Uncategorised

Syntax

Syntax:
Parameters:
typeName: String as per CfgVehicles
radius: Number
Return Value:
Array

Examples

Example 1:
_list = position player nearObjects 50
Example 2:
_list= [_xpos,_ypos] nearObjects ["House",20]

Additional Information

See also:
nearestObjectnearestObjectsnearestObject typenearestObject id

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

  • Units in vehicles are not detected via this command. --Kronzky

Bottom Section