ctrlMapScreenToWorld: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 10: | Line 10: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| map '''ctrlMapScreenToWorld''' | | map '''ctrlMapScreenToWorld''' [x, y] |= Syntax | ||
|p1= map: [[Control]] |= Parameter 1 | |p1= map: [[Control]] |= Parameter 1 | ||
|p2= | |p2= [x, y]: [[Array]] - |= Parameter 2 | ||
| [[Array]] ([[Position2D]] Format) |= Return value | | [[Array]] ([[Position2D]] Format) |= Return value |
Revision as of 19:09, 21 January 2009
Description
- Description:
- Convert screen coordinates in map to world coordinates.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map ctrlMapScreenToWorld [x, y]
- Parameters:
- map: Control
- [x, y]: Array -
- Return Value:
- Array (Position2D Format)
Examples
- Example 1:
_WorldCoord = _Control ctrlMapScreenToWorld _ScreenCoord
- Example 2:
_WorldCoord = _Control ctrlMapScreenToWorld [_x,_y]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 6, 2007 - 23:41
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;