handsHit: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 12: | Line 12: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Number]] <nowiki>=</nowiki> '''handsHit''' | | [[Number]] <nowiki>=</nowiki> '''handsHit''' unitName |= Syntax | ||
|p1= | |p1= unitName: [[Object]] |= Parameter 1 | ||
| [[Number]] - | | [[Number]] - |
Revision as of 00:41, 23 January 2009
Description
- Description:
- Checks if a soldier's hands are hit, which results in inaccurate aiming.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = handsHit unitName
- Parameters:
- unitName: Object
- Return Value:
- Number - If the hands aren't damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
Examples
- Example 1:
? (handshit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"
Additional Information
- See also:
- damage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Object Information