onPlayerConnected: Difference between revisions
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| '''onPlayerConnected''' | | '''onPlayerConnected''' statement |= Syntax | ||
|p1= [[ | |p1= statement: [[String]] |= Parameter 1 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 23:10, 23 January 2009
Description
- Description:
- This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
- Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- onPlayerDisconnected
Notes
-
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