posScreenToWorld: Difference between revisions
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| map '''posScreenToWorld''' | | map '''posScreenToWorld''' [x, y] |= Syntax | ||
|p1= map : [[Control]] |= Parameter 1 | |p1= map : [[Control]] |= Parameter 1 | ||
|p2= | |p2= [x, y]: [[Array]] - format [[Position2D]] |= Parameter 2 | ||
| [[Array]] ([[Position2D]] Format) |= Return value | | [[Array]] ([[Position2D]] Format) |= Return value |
Revision as of 23:47, 23 January 2009
Description
- Description:
- Convert screen coordinates in map to world coordinates.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map posScreenToWorld [x, y]
- Parameters:
- map : Control
- [x, y]: Array - format Position2D
- Return Value:
- Array (Position2D Format)
Examples
- Example 1:
_WorldCoord = _Control posScreenToWorld _ScreenCoord
- Example 2:
_WorldCoord = _Control posScreenToWorld [_x,_y]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;