setAccTime: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(add. ArmA2 classification) |
||
Line 43: | Line 43: | ||
[[Category:Scripting Commands OFP 1.46|SETACCTIME]] | [[Category:Scripting Commands OFP 1.46|SETACCTIME]] | ||
[[Category:Scripting Commands ArmA|SETACCTIME]] | [[Category:Scripting Commands ArmA|SETACCTIME]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:18, 3 June 2009
Description
- Description:
- Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setAccTime 0.1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.