onPlayerConnected: Difference between revisions

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| This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.|= Description
| This statement is launched whenever a player is connected to a MP session. <br>
Variables '''_id''' and '''_name''' are set, _id being the session id number as seen in #userlist. <br>
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.
|= Description
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| [[Nothing]] |= Return value
| [[Nothing]] |= Return value


|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br>
This happens even if '''onPlayerConnected''' was issued on all machines. |=
This happens even if '''onPlayerConnected''' was issued on all machines. |=



Revision as of 21:15, 23 June 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if onPlayerConnected was issued on all machines.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
onPlayerDisconnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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