setHit: Difference between revisions
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(Not all parts in Czech, + note) |
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| Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. '''Note:''' part names are in Czech; see | | Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. '''Note:''' Some part names are in Czech; see [[Translations|translation table]]. |= Description | ||
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|p1= object: [[Object]] - |= PARAMETER1 | |p1= object: [[Object]] - |= PARAMETER1 | ||
|p2= part: [[String]] - | |p2= part: [[String]] - Name of the part. | ||
|p3= damage: [[Number]] - |= Damage value ranging from 0 to 1, 1 being destroyed. Non-integer values work fine. | |p3= damage: [[Number]] - |= Damage value ranging from 0 to 1, 1 being destroyed. Non-integer values work fine. | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate"></dd> | |||
<dt class="note">'''[[User:Deadfast|Deadfast]]'''</dt> | |||
<dd class="note">Damaging specific parts of the vehicle will not update its overall [[damage]] value (as of v1.03): | |||
<pre> | |||
player setHit ["hands", 0.9]; | |||
hint str (damage player); //will return 0 | |||
</pre> | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 10:09, 24 August 2009
Description
- Description:
- Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. Note: Some part names are in Czech; see translation table.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setHit [part, damage]
- Parameters:
- object: Object -
- part: String - Name of the part.
- damage: Number -
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1]
- Example 2:
vehicle player setHit ["mala vrtule", 0.95]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); //will return 0