scriptDone: Difference between revisions
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(Clarification, null script handle init.) |
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| Check if a script is finished running using the | | Check if a script is finished running using the [[Script_(Handle)]] returned by [[execVM]] or [[spawn]]. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''scriptDone''' handle |= Syntax | | '''scriptDone''' handle |= Syntax | ||
|p1= handle: | |p1= handle: [[Script_(Handle)]] returned by [[spawn]] or [[execVM]] |= Parameter 1 | ||
| [[Boolean]] |= Return value | | [[Boolean]] |= Return value | ||
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A Null Script handle can be created in this manner: | A Null Script handle can be created in this manner: | ||
<code>_handle = 0 spawn {};</code> | <code>_handle = 0 spawn {};</code> | ||
That is what any | That is what any [[Script_(Handle)]] becomes when a script is finished running, meaning it will test as [[true]] with: <code> scriptDone _handle </code> and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed [[Script_(Handle)]] and lets you test the variable even though nothing else may have set the handle by creating a script with [[spawn]] or [[execVM]]. It also lets you store and manage script handles in arrays, and a few other sexy things. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 13:03, 12 September 2009
Description
- Description:
- Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptDone handle
- Parameters:
- handle: Script_(Handle) returned by spawn or execVM
- Return Value:
- Boolean
Examples
- Example 1:
- @ScriptDone _Handle
- Example 2:
script_handler = [parameters] execVM "scriptname.sqf"; waitUntil {scriptDone script_handler};
Additional Information
- See also:
- execVM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
A Null Script handle can be created in this manner:
_handle = 0 spawn {};
That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with: scriptDone _handle
and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.