onPlayerConnected: Difference between revisions
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code>onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";</code> |= Example 1 | |||
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> | |mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> |
Revision as of 04:38, 14 September 2009
Description
- Description:
- This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player. - Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if onPlayerConnected was issued on all machines. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
Additional Information
- See also:
- onPlayerDisconnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note