setVariable: Difference between revisions
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<dt class="note">Unknown</dt> | |||
<dd class="note"> | |||
*enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove. | |||
*the unit can still take damages and report status and enemies by radio. | |||
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. | According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. | ||
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles] | Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles] | ||
</dd> | |||
<dd class="notedate">Posted on 3 November, 2009 - 19:40 (CEST)</dd> | |||
<dt class="note">[[User:WGL.Q|.kju]]</dt> | |||
<dd class="note">Works also for groups. [http://dev-heaven.net/issues/show/5542|Ref: A2 CIT]. | |||
</dd> | |||
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Revision as of 19:43, 3 November 2009
Description
- Description:
- Set variable to given value in the variable space of given element. To remove a variable, set it to nil (e.g. player setVariable ["varname",nil]).
- Multiplayer:
- In MP, the variable space of the object is local to each client. Changes are not broadcast, except in Arma 2 via public parameter for supported types.
- Groups:
- Uncategorised
Syntax
- Syntax:
- objectName setVariable [name, value, (public)]
- Parameters:
- objectName: Object or Location. Arma 2 also supports: Namespace, Group, Control, Task
- [name, value]: Array
- name: String
- value: Any_Value
- public: Boolean - Only available for Object types. If public is true then the value is broadcast to all computers.
- Return Value:
- Nothing
Examples
- Example 1:
_myTruck setVariable ["myVariable", 123, true];
Additional Information
- See also:
- getVariablesetVariable (VBS2)
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
-
- enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
- the unit can still take damages and report status and enemies by radio.
- Posted on 3 November, 2009 - 19:40 (CEST)
- .kju
- Works also for groups. A2 CIT.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Locations
- Command Group: Object Information
- Command Group: Variables
- Scripting Commands ArmA2