nearTargets: Difference between revisions
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| Nested [[Array]], consisting of: | | Nested [[Array]], consisting of: | ||
*Position (perceived, includes judgment and memory errors), | *0: Position (perceived, includes judgment and memory errors), | ||
*Type (perceived, gives only what was recognized), | *1: Type (perceived, gives only what was recognized), | ||
*Side (perceived side), | *2: Side (perceived side), | ||
*Subjective Cost (positive for enemies, more positive for more important or more dangerous | *3: Subjective Cost (positive for enemies, more positive for more important or more dangerous | ||
enemies), | enemies), | ||
*Object (object type, can be used to get more information if needed) | *4: Object (object type, can be used to get more information if needed) | ||
*(since build 5209:) position accuracy (assumed accuracy of the perceived position) | *5: (since build 5209:) position accuracy (assumed accuracy of the perceived position) | ||
'''for each recognized target'''|= Return value | '''for each recognized target'''|= Return value |
Revision as of 22:13, 14 November 2009
Description
- Description:
- Returns a list of targets within the defined range.
"Targets" are not restricted to enemy units. - Groups:
- Uncategorised
Syntax
- Syntax:
- Array = unit nearTargets range
- Parameters:
- unit: Object
- range: Number
- Return Value:
- Nested Array, consisting of:
- 0: Position (perceived, includes judgment and memory errors),
- 1: Type (perceived, gives only what was recognized),
- 2: Side (perceived side),
- 3: Subjective Cost (positive for enemies, more positive for more important or more dangerous
- 4: Object (object type, can be used to get more information if needed)
- 5: (since build 5209:) position accuracy (assumed accuracy of the perceived position)
Examples
- Example 1:
player nearTargets 100
could return something like this:
[[[2555.33,2535.33,1.32708],"SoldierEB",EAST,214222,EAST 1-1-A:1],[[2550.39,2482.5,1.32696],"SoldierWB",WEST,0,WEST 1-1-A:2]]
Additional Information
- See also:
- See also needed
Notes
-
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