cutObj: Difference between revisions

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|p3= name: [[String]] - the className of the object |= Parameter 3
|p3= name: [[String]] - the className of the object |= Parameter 3


|p4= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[GUI Interaction]] for more information about these values. |= Parameter 4
|p4= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. |= Parameter 4


|p5= speed: [[Number]] - This value is optional, time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed. |= Parameter 5
|p5= speed: [[Number]] - This value is optional, time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed. |= Parameter 5

Revision as of 00:53, 25 November 2009

Hover & click on the images for description

Description

Description:
Display an object defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
Groups:
Uncategorised

Syntax

Syntax:
(layer) cutObj [name, type, (speed)]
Parameters:
layer: Number - This parameter is optional and only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most.
[name, type, speed]: Array
name: String - the className of the object
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - This value is optional, time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed.
Return Value:
Nothing

Examples

Example 1:
cutObj ["TVSet","PLAIN"]
cutObj ["TVSet","PLAIN",2]
Example 2:
2 cutObj ["TVSet","PLAIN",2];

Additional Information

See also:
titleObjcutTextcutRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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