ctrlMapWorldToScreen: Difference between revisions
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<dd class="notedate">Posted on June 16, 2010</dd> | <dd class="notedate">Posted on June 16, 2010</dd> | ||
<dt class="note">'''[[User:kju|kju]]'''</dt><dd class="note">''Notes:'' | <dt class="note">'''[[User:kju|kju]]'''</dt><dd class="note">''Notes:'' | ||
It returns a 2d array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.<br> | |||
In other words you can make the actual world position (of an object for example), relative to your active map display. | In other words you can make the actual world position (of an object for example), relative to your active map display. | ||
</dd> | </dd> |
Revision as of 14:26, 16 June 2010
Description
- Description:
- Transfers a map control world position to screen coordinates.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ctrlMapWorldToScreen controlName
- Parameters:
- controlName: Control
- Return Value:
- Array (Position2D Format)
Examples
- Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
- Example 2:
_screenCoord = _control ctrlMapWorldToScreen (position player);
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 16, 2010
- kju
- Notes:
It returns a 2d array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.