hideObject: Difference between revisions
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RoehrenRadio (talk | contribs) (This command CAN be used on static objects (alt. Syntax)) |
m (Added comment about units continuing engaging despite being invisible.) |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on July 15, 2010 - 20:00</dd> | |||
<dt class="note">'''[[User:Shuko|Shuko]]'''</dt> | |||
<dd class="note">This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 20:03, 15 July 2010
Description
- Description:
- Hide entity. Can be used on soldiers and vehicles, also on static objects.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object hideObject hidden
- Parameters:
- object: Object.
- hidden: Boolean hidden/visible.
- Return Value:
- Nothing
Examples
- Example 1:
hideObject unitName;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2010 - 20:00
- Shuko
- This command will hide a unit, but he will still shoot enemies. Unit will be invisible, but weapon muzzle are visible.