Side Relations: Difference between revisions

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<code>this addWeapon "Colt1911"; this addMagazine "7Rnd_45ACP_1911"; </code>
<code>this addWeapon "Colt1911"; this addMagazine "7Rnd_45ACP_1911"; </code>


You can modify the Civilian side’s relation to other sides by:
You can make Civilians hostile to other sides by using the [[setFriend]] command:


<code>civilian setFriend [west , 0];</code>
<code>civilian setFriend [west , 0];</code>
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'''Not true anymore for Arma 2:''' ''Armed civilians will automatically shoot at anybody who is not friendly to Resistance.''
'''Not true anymore for Arma 2:''' ''Armed civilians will automatically shoot at anybody who is not friendly to Resistance.''


However, the other sides (west in this case) will not shoot back allowing civilians to slaughter AI Western troops.


To allow other sides to shoot civilians, you can try a few tricks:
You can make other sides hostile to a civilian by making the civilian renegade. Place this code in the civilian unit's init field:
<code>this AddRating -10000</code>
 
(When a unit’s rating is below -2000, the unit is considered "renegade" and other units will attack it.)
 


==Method A: Move civilian units to a hostile side. ==
To enable hostility both ways - civilians shooting at a side and the side shooting back, you need to move the civilian unit to a hostile side.
To shoot at West, you can make Resistance unfriendly to West and group them with Resistance, or you could group them to East side.
 
==Example==
To shoot at West, you can make Resistance unfriendly to West and group the civilian unit with Resistance, or you could group them to East side.


# Group your civilians with an East officer of higher rank than the civilians.
# Group your civilians with an East officer of higher rank than the civilians.
# put: '''deletevehicle this''' in the officer’s initialisation field (this will cause the officer not to appear)
# put: '''deletevehicle this''' in the officer’s initialisation field (this will cause the officer not to appear)
# When you start the mission, the officer won't be there as he is deleted, but the civvies think they are East, will take over command and follow all waypoints, and fire on anyone on the opposite side
# When you start the mission, the officer won't be there as he is deleted, but the civvies think they are East, will take over command and follow all waypoints, and fire on anyone on the opposite side
==Method B: Make civilian units renegade==
Place this code in the init field:
<code>this AddRating -10000</code>
When a unit’s rating is below zero, the unit is considered "renegade" and is an enemy to everyone.

Revision as of 07:32, 25 July 2010

The game consists of 8 Sides: West, East, Civilian, Resistance, sideLogic, Friendly, Enemy or Unknown. You can determine which Side a unit is on by using the side command.

Sometimes you may want to use the faction command. Factions are slightly different to Sides. A US vehicle driven by a Russian will respond as belonging to the East Side, but the USMC faction.

You can set which sides Resistance is friendly to in the mission editor (click on the Intel box). However, it is not possible to change the Resistance side relationship during a game.

Everyone is friendly toward Civilians. This means an armed Civilian will be able to slaughter unfriendly AI troops with impunity.

Hostile Civilians

You can arm Civilians by inserting code like the following in their initialisation field:

this addWeapon "Colt1911"; this addMagazine "7Rnd_45ACP_1911";

You can make Civilians hostile to other sides by using the setFriend command:

civilian setFriend [west , 0];

Not true anymore for Arma 2: Armed civilians will automatically shoot at anybody who is not friendly to Resistance.


You can make other sides hostile to a civilian by making the civilian renegade. Place this code in the civilian unit's init field: this AddRating -10000

(When a unit’s rating is below -2000, the unit is considered "renegade" and other units will attack it.)


To enable hostility both ways - civilians shooting at a side and the side shooting back, you need to move the civilian unit to a hostile side.

Example

To shoot at West, you can make Resistance unfriendly to West and group the civilian unit with Resistance, or you could group them to East side.

  1. Group your civilians with an East officer of higher rank than the civilians.
  2. put: deletevehicle this in the officer’s initialisation field (this will cause the officer not to appear)
  3. When you start the mission, the officer won't be there as he is deleted, but the civvies think they are East, will take over command and follow all waypoints, and fire on anyone on the opposite side