setCombatMode: Difference between revisions
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| Set group combat mode (engagement rules). | | Set group combat mode (engagement rules). | ||
Mode may be one of: | Mode may be one of: | ||
* '''"[[ | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|BLUE]]"''' (Never fire) | ||
* '''"[[ | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only) | ||
* '''"[[ | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will) | ||
* '''"[[ | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|YELLOW]]"''' (Fire at will) | ||
* '''"[[ | * '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will) | ||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:54, 8 September 2010
Description
- Description:
- Set group combat mode (engagement rules). Mode may be one of:
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setCombatMode mode
- Parameters:
- groupName: Object or Group
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setCombatMode "BLUE"
Additional Information
- See also:
- See also needed
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands VBS2