setCombatMode

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set group combat mode (engagement rules). Mode may be one of:
  • "BLUE" (Never fire)
  • "GREEN" (Hold fire - defend only)
  • "WHITE" (Hold fire, engage at will)
  • "YELLOW" (Fire at will)
  • "RED" (Fire at will, engage at will)

Syntax

Syntax:
groupName setCombatMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE"

Additional Information

Multiplayer:
-
See also:
combat mode descriptionAI Combat ModescombatModebehavioursetBehaviourskillsetSkill arrayCfgAISkill

Notes

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Notes

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