lightAttachObject: Difference between revisions
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| | | <code>myLight '''lightAttachObject''' [myVehicle, [-0.5,-0.25,1]]</code> |= Syntax | ||
|p1= light: [[Object]] |= Parameter 1 | |p1= light: [[Object]] |= Parameter 1 | ||
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1=light '''lightAttachObject''' [object, position]|= | |||
| [[lightDetachObject]] |= See also | | [[lightDetachObject]] |= See also | ||
Revision as of 23:45, 16 December 2010
Description
- Description:
- Attach light to given object at given position on object.
- Groups:
- Uncategorised
Syntax
- Syntax:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]]
- Parameters:
- light: Object
- [object, position]: Array
- object: Object
- position: Array - format Position
- Return Value:
- Nothing
Examples
- Example 1:
- light lightAttachObject [object, position]
Additional Information
- See also:
- lightDetachObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]]