playActionNow: Difference between revisions
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Dr Eyeball (talk | contribs) (global effect) |
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|1.00|= Game version | |1.00|= Game version | ||
|eff= global |= Effects in MP | |||
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| When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded. |= Description | | When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded. Unlike [[playAction]], playActionNow is automatically executed on all clients. |= Description | ||
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Revision as of 13:52, 21 December 2010
Description
- Description:
- When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded. Unlike playAction, playActionNow is automatically executed on all clients.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier playActionNow action
- Parameters:
- soldier: Object -
- action: String -
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne playActionNow "SitDown"
Additional Information
- See also:
- playActionplayMoveswitchMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
Note that playAction works regardless of stance (rifle up, down, crouched, prone). --Wolfrug 09:41, 12 October 2010 (CEST)