playerRespawnTime: Difference between revisions
Jump to navigation
Jump to search
RoehrenRadio (talk | contribs) No edit summary |
m (Added SEEALSO) |
||
Line 18: | Line 18: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setPlayerRespawnTime]] |= See also | ||
}} | }} |
Revision as of 15:29, 1 January 2011
Description
- Description:
- Return the player remaining time to respawn.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
WaitUntil {playerRespawnTime <= 0}
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1. --Sy 18:33, 21 June 2007 (CEST)
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as 'player' or 'playable'.