attachTo: Difference between revisions
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|p1= Object: [[Object]] or [[player]] |= Parameter 1 | |p1= Object: [[Object]] or [[player]] |= Parameter 1 | ||
|p2= TObject: [[Object]] or [[player]] |= Parameter 2 | |p2= TObject: [[Object]] or [[player]] |= Parameter 2 | ||
|p3= Offset: [[Array]] - format [[Position]] |= Parameter 3 | |p3= Offset: [[Array]] - format [[Position]] - (optional) |= Parameter 3 | ||
|p4= MemPoint: [[String]] - (optional) |= Parameter 4 | |p4= MemPoint: [[String]] - (optional) |= Parameter 4 | ||
Line 23: | Line 23: | ||
|x1= <pre>player attachTo [car,[0,0,1]]; </pre> |= Example 1 | |x1= <pre>player attachTo [car,[0,0,1]]; </pre> |= Example 1 | ||
|x2= <pre>player attachTo [tank,[0,-1,0],"Usti hlavne"]; </pre> |= Example 2 | |x2= <pre>player attachTo [tank,[0,-1,0],"Usti hlavne"]; </pre> |= Example 2 | ||
|x3= <pre>ammoCrate attachTo [player]; </pre> |= Example 3 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:16, 13 February 2011
Description
- Description:
- Attaches an object to another object. The offset is applied to the object center unless a memory point is provided.
- Multiplayer:
- Only has to be executed on one client.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object attachTo [TObject, Offset, MemPoint]
- Parameters:
- Object: Object or player
- TObject: Object or player
- Offset: Array - format Position - (optional)
- MemPoint: String - (optional)
- Return Value:
- Nothing
Examples
- Example 1:
player attachTo [car,[0,0,1]];
- Example 2:
player attachTo [tank,[0,-1,0],"Usti hlavne"];
- Example 3:
ammoCrate attachTo [player];
Additional Information
- See also:
- detach
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 6, 2009 - 13:47
- IceShade
- You can use setDir to change the direction of the attached object. The direction is relative to the object you attach it to, so setDir 180 won't point to the south but to the rear of the object you attach it to.
Use setPos to synchronize the direction of the object in a network game.
Example code:
Object setDir 180; Object setpos getpos Object;