enableGunLights: Difference between revisions
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(Added note by Suma from the CIT.) |
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|x1= <pre> | |x1= <pre>group enableGunLights true</pre> |= Example 1 | ||
|x2= <pre>unitName enableGunLights true</pre> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 12:04, 24 September 2011
Description
- Description:
- Force the AI to use gun lights
- Groups:
- Uncategorised
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean - true/false
- Return Value:
- Nothing
Examples
- Example 1:
group enableGunLights true
- Example 2:
unitName enableGunLights true
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 July, 2011
- kju
- This command can be used to force lights on, but not to force lights off. (Source)