disableSerialization: Difference between revisions
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Use with caution, as it handles two threads in memory, having impact at overall [[Code_Optimisation#Threads|scripting time]]. | Use with caution, as it handles two threads in memory, having impact at overall [[Code_Optimisation#Threads|scripting time]]. | ||
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Revision as of 13:33, 21 October 2011
Description
- Description:
- Disable saving of script containing this command. After this script can work with the data types which do not support serialization (UI types).
- Groups:
- Uncategorised
Syntax
- Syntax:
- disableSerialization
- Return Value:
- Nothing
Examples
- Example 1:
disableSerialization; _display = findDisplay 46;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19 June, 2010
- Str
- Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside. _loaded = [] spawn {disableSerialization; waitUntil {false};}; waitUntil {scriptDone _loaded;}; hint "Game was loaded!" Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. Use with caution, as it handles two threads in memory, having impact at overall scripting time.