BIS fnc posDegToWorld: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | TKOH |= Game name | ||
|1.00|= Game version | |1.00|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Convert latitude/longtitude coordinates into game world position. | ||
World config has to contain following settings to convert the position correctly. | |||
// Required for scripting | |||
mapSize <nowiki>=</nowiki> 61440; {{codecomment|//--- Can differ from mapArea size, as ingame world can be resized}} | |||
mapZone <nowiki>=</nowiki> 10; {{codecomment|//--- UTM zone}} | |||
mapArea[] <nowiki>=</nowiki> { {{codecomment|//--- lon/lat coordinates (not in UTM to assure .kml precision)}} | |||
-122.754367782585,47.3272454065969, {{codecomment|//--- Bottom Left}} | |||
-121.930117859276,47.8753494907418 {{codecomment|//--- Top Right}} | |||
}; | |||
|= Description | |||
____________________________________________________________________________________________ | |||
| [latitude,longtitude] call BIS_fnc_posDegToWorld; |= Syntax | |||
|p1= latitude: [[Number]] |= Parameter 1 | |||
| | |p2= longtitude - [[Number]] |= Parameter 2 | ||
| | | [[Array]] - [northing,easting,zone] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Take_On_Helicopters:_Functions|posDegToWorld]] | |||
[[Category: |
Revision as of 18:32, 21 October 2011
Description
- Description:
- Convert latitude/longtitude coordinates into game world position. World config has to contain following settings to convert the position correctly. // Required for scripting mapSize = 61440; //--- Can differ from mapArea size, as ingame world can be resized mapZone = 10; //--- UTM zone mapArea[] = { //--- lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, //--- Bottom Left -121.930117859276,47.8753494907418 //--- Top Right };
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [latitude,longtitude] call BIS_fnc_posDegToWorld;
- Parameters:
- latitude: Number
- longtitude - Number
- Return Value:
- Array - [northing,easting,zone]
Examples
- Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;
Additional Information
- See also:
- See also needed
Notes
-
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