User Interface Macros – Take On Helicopters
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(Created page with "Category:Take On Helicopters: Editing Take On Helicopters offers unbinarized user interface macros and parent classes for anybody who wants to include them in their [[Config....") |
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Latest defined [[Dialog_Control#Constants|constants]] for use in [[Display]] and [[Control]] classes. Amont others contains control types, colors, grids | Latest defined [[Dialog_Control#Constants|constants]] for use in [[Display]] and [[Control]] classes. Amont others contains control types, colors, grids | ||
=== Sample code === | === Sample code === | ||
style = ST_LEFT + ST_MULTI; {{codecomment|//--- Text in control can contain multiple lines and is alligned to left}} | |||
Revision as of 18:35, 23 October 2011
Take On Helicopters offers unbinarized user interface macros and parent classes for anybody who wants to include them in their Config.cpp or Description.ext.
Knowledge of PreProcessor Commands is required for use.
defineDIKCodes.inc
#include "\hsim\UI_H\hpp\defineDIKCodes.inc"
DIK codes of every keyboard key. Useful for User Interface Event Handlers and button shortcuts.
Sample code
shortcuts[] = {INPUT_CTRL_OFFSET + DIK_P}; //--- Button is activated when Ctrl+S is pressed
defineResincl.inc
#include "\hsim\UI_H\hpp\defineResincl.inc"
Latest defined constants for use in Display and Control classes. Amont others contains control types, colors, grids
Sample code
style = ST_LEFT + ST_MULTI; //--- Text in control can contain multiple lines and is alligned to left
defineCommon.inc
Requires defineResincl.inc
#include "\hsim\UI_H\hpp\defineCommon.inc"
Game specific grids, colors, text sizes etc.
Sample code
//--- Control position alligned to defined grid
x = 1 * GUI_GRID_W + GUI_GRID_X;
y = 18 * GUI_GRID_H + GUI_GRID_Y;
w = 10 * GUI_GRID_W;
h = 1 * GUI_GRID_H;
rscCommon.inc
Requires defineResincl.inc and defineCommon.inc
#include "\hsim\UI_H\hpp\rscCommon.inc"
Basic parent classes.
Sample code
//--- Control inherited from RscText base class
class textColorG: RscText
{
};