BIS fnc posDegToWorld: Difference between revisions
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[[Category:Take_On_Helicopters:_Functions|posDegToWorld]] | [[Category:Take_On_Helicopters:_Functions|posDegToWorld]] | ||
[[Category:Function Group: Map|posDegToWorld]] |
Revision as of 08:14, 27 October 2011
Description
- Description:
- Convert latitude/longtitude coordinates into game world position. World config has to contain following settings to convert the position correctly. // Required for scripting mapSize = 61440; //--- Can differ from mapArea size, as ingame world can be resized mapZone = 10; //--- UTM zone mapArea[] = { //--- lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, //--- Bottom Left -121.930117859276,47.8753494907418 //--- Top Right };
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [latitude,longtitude] call BIS_fnc_posDegToWorld;
- Parameters:
- latitude: Number
- longtitude - Number
- Return Value:
- Array - [northing,easting,zone]
Examples
- Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;
Additional Information
- See also:
- See also needed
Notes
-
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