execFSM: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fixed a comma)
Line 39: Line 39:
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 11:08, 2 November 2011

Hover & click on the images for description

Description

Description:
Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder. Returns the FSM handler or 0 when failed.
Groups:
Uncategorised

Syntax

Syntax:
Number = argument execFSM filename
Parameters:
argument: Any Value(s)
filename: String
Return Value:
Number

Examples

Example 1:
_id = player execFSM "test.fsm";

Additional Information

See also:
FSMFSM_Editor_ManualexecVMcommandFSMcompletedFSMdoFSMgetFSMVariablesetFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section