AIBehaviour: Difference between revisions

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m (added link to setWaypointBehaviour)
m (Added category.)
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*'''AWARE, COMBAT''' - Units will stay upright most of the time, kneeling down occasionally
*'''AWARE, COMBAT''' - Units will stay upright most of the time, kneeling down occasionally
*'''STEALTH''' - Units will be prone most of the time
*'''STEALTH''' - Units will be prone most of the time
[[Category:AI]]

Revision as of 17:03, 11 November 2011

AI Behaviour

The setBehaviour & setWaypointBehaviour commands have several effects on the AI's actions.
Some of them are listed here:

Pathfinding

  • SAFE, CARELESS - Units will try to stay on roads, not caring about finding any cover
  • AWARE - Units try to stay mostly on roads, occasionally using cover
  • COMBAT, STEALTH - Units will try to utilize cover whenever possible

Behaviour paths.gif

Stance

  • SAFE, CARELESS - Units will stay upright
  • AWARE, COMBAT - Units will stay upright most of the time, kneeling down occasionally
  • STEALTH - Units will be prone most of the time