lineIntersects: Difference between revisions

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(Improved example using new eyePos / aimPos)
(Syntax)
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| '''lineIntersects''' [begPos, endPos, withObj, ignoreObj] |= Syntax
| '''lineIntersects''' [begPos, endPos, objIgnore1, objIgnore2] |= Syntax


|p1= begPos: [[PositionASL]] |= Parameter 1
|p1= begPos: [[PositionASL]] |= Parameter 1
|p2= endPos: [[PositionASL]] |= Parameter 2
|p2= endPos: [[PositionASL]] |= Parameter 2
|p3= objIgnore1: (optional) [[Object]] object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter 3
|p3= objIgnore1: (optional) [[Object]] - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.|=Parameter 3
|p4= objIgnore2: (optional) [[Object]] another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported|= Parameter 4
|p4= objIgnore2: (optional) [[Object]] - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported|= Parameter 4


| [[Boolean]] - true if intersection |= Return value
| [[Boolean]] - true if intersection |= Return value

Revision as of 20:32, 8 June 2012

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [eyePos player, aimPos chopper, player, chopper]

Additional Information

See also:
terrainIntersectlineIntersectsWith

Notes

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Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :
  • terrainIntersect
  • lineIntersects
  • lineIntersectsWith

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