AIBehaviour: Difference between revisions
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=AI Behaviour= | =AI Behaviour= | ||
The [[setBehaviour]] & [[setWaypointBehaviour]] commands have several effects on the AI's actions. | The [[setBehaviour]] & [[setWaypointBehaviour]] commands have several effects on the AI's actions. | ||
Some of them are listed | |||
Some of them are listed below. For more info read this [[Mission_Editor:_Waypoints#Behaviour|behaviour]] section. | |||
==Pathfinding== | ==Pathfinding== | ||
*'''SAFE, CARELESS''' - Units will try to stay on roads, not caring about finding any cover | *'''SAFE, CARELESS''' - Units will try to stay on roads, not caring about finding any cover | ||
*'''AWARE''' - Units try to stay mostly on roads, occasionally using cover | *'''AWARE''' - Units try to stay mostly on roads, occasionally using cover |
Revision as of 15:12, 16 July 2012
AI Behaviour
The setBehaviour & setWaypointBehaviour commands have several effects on the AI's actions.
Some of them are listed below. For more info read this behaviour section.
Pathfinding
- SAFE, CARELESS - Units will try to stay on roads, not caring about finding any cover
- AWARE - Units try to stay mostly on roads, occasionally using cover
- COMBAT, STEALTH - Units will try to utilize cover whenever possible
Stance
- SAFE, CARELESS - Units will stay upright
- AWARE, COMBAT - Units will stay upright most of the time, kneeling down occasionally
- STEALTH - Units will be prone most of the time