Loading Screens – Arma 3

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#REDIRECT [[Loading Screens (Take On Helicopters)]]
''Configuration in [[Take On Helicopters]] differs, [[Loading Screens (Take On Helicopters)]]''
 
 
[[Arma 3]] loading screens composes of two main sections:
* '''Map''' - based on currently loaded world; full screen
* '''Mission''' - previews currently loaded mission; fixed size
<gallery>
File:A3_loading_mission.jpg|Singleplayer mission
File:A3_loading_unknown.jpg|Multiplayer mission with missing configuration
</gallery>
 
== Mission Configuration ==
'''description.ext'''
author = "John Doe"; {{codecomment|// Author}}
onLoadName = "Epic Invasion"; {{codecomment|// Mission name (temporary solution; actual name set in editor will be used later in the alpha)}}
onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; {{codecomment|// Description}}
loadScreen = "loadScreen_ca.paa"; // {{codecomment|Preview picture}}
class Header
{
gameType = Coop; // {{codecomment|MP misison type}}
};
 
'''Image'''
* '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
* Ideally '''1024x512''' pixels.
 
 
== World Configuration ==
'''config.cpp'''
class CfgWorlds
{
class Stratis: CAWorld
{
author = "Bohemia Interactive"; {{codecomment|// Author}}
description = "Stratis"; {{codecomment|// World name}}
pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; {{codecomment|// Background map}}
pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; {{codecomment|// Default overview picture}}
};
};
 
'''Image'''
* '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.

Revision as of 14:18, 26 March 2013

Configuration in Take On Helicopters differs, Loading Screens (Take On Helicopters)


Arma 3 loading screens composes of two main sections:

  • Map - based on currently loaded world; full screen
  • Mission - previews currently loaded mission; fixed size

Mission Configuration

description.ext

author = "John Doe"; // Author
onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha)
onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description
loadScreen = "loadScreen_ca.paa"; // Preview picture
class Header
{
	gameType = Coop; // MP misison type
};

Image

  • 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
  • Ideally 1024x512 pixels.


World Configuration

config.cpp

class CfgWorlds
{
	class Stratis: CAWorld
	{
		author = "Bohemia Interactive"; // Author
		description = "Stratis"; // World name
		pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map
		pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture
	};
};

Image

  • 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.