Loading Screens – Arma 3
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''Configuration in [[Take On Helicopters]] differs, [[Loading Screens (Take On Helicopters)]]'' | |||
[[Arma 3]] loading screens composes of two main sections: | |||
* '''Map''' - based on currently loaded world; full screen | |||
* '''Mission''' - previews currently loaded mission; fixed size | |||
<gallery> | |||
File:A3_loading_mission.jpg|Singleplayer mission | |||
File:A3_loading_unknown.jpg|Multiplayer mission with missing configuration | |||
</gallery> | |||
== Mission Configuration == | |||
'''description.ext''' | |||
author = "John Doe"; {{codecomment|// Author}} | |||
onLoadName = "Epic Invasion"; {{codecomment|// Mission name (temporary solution; actual name set in editor will be used later in the alpha)}} | |||
onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; {{codecomment|// Description}} | |||
loadScreen = "loadScreen_ca.paa"; // {{codecomment|Preview picture}} | |||
class Header | |||
{ | |||
gameType = Coop; // {{codecomment|MP misison type}} | |||
}; | |||
'''Image''' | |||
* '''2:1''' aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area). | |||
* Ideally '''1024x512''' pixels. | |||
== World Configuration == | |||
'''config.cpp''' | |||
class CfgWorlds | |||
{ | |||
class Stratis: CAWorld | |||
{ | |||
author = "Bohemia Interactive"; {{codecomment|// Author}} | |||
description = "Stratis"; {{codecomment|// World name}} | |||
pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; {{codecomment|// Background map}} | |||
pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; {{codecomment|// Default overview picture}} | |||
}; | |||
}; | |||
'''Image''' | |||
* '''2048x2048''' version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future. |
Revision as of 14:18, 26 March 2013
Configuration in Take On Helicopters differs, Loading Screens (Take On Helicopters)
Arma 3 loading screens composes of two main sections:
- Map - based on currently loaded world; full screen
- Mission - previews currently loaded mission; fixed size
Mission Configuration
description.ext
author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture class Header { gameType = Coop; // MP misison type };
Image
- 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
- Ideally 1024x512 pixels.
World Configuration
config.cpp
class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture }; };
Image
- 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.