Loading Screens – Arma 3
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 39: | Line 39: | ||
pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; {{codecomment|// Background map}} | pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; {{codecomment|// Background map}} | ||
pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; {{codecomment|// Default overview picture}} | pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; {{codecomment|// Default overview picture}} | ||
{{codecomment|// Loading texts displayed on the bottom of the loading screen (picked randomly)}} | |||
loadingTexts[]= | |||
{ | |||
"Area of Stratis is 19.3 square kilometers.",, | |||
"Stratis is of volcanic origin, with many rocks and crevices.", | |||
"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area." | |||
}; | |||
}; | }; | ||
}; | }; |
Revision as of 14:15, 15 July 2013
Configuration in Take On Helicopters differs, Loading Screens (Take On Helicopters)
Arma 3 loading screens composes of two main sections:
- Map - based on currently loaded world; full screen
- Mission - previews currently loaded mission; fixed size
Mission Configuration
description.ext
author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture class Header { gameType = Coop; // MP misison type };
Image
- Must be in PAA file format.
- 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
- Ideally 1024x512 pixels.
World Configuration
config.cpp
class CfgWorlds { class Stratis: CAWorld { author = "Bohemia Interactive"; // Author description = "Stratis"; // World name pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture // Loading texts displayed on the bottom of the loading screen (picked randomly) loadingTexts[]= { "Area of Stratis is 19.3 square kilometers.",, "Stratis is of volcanic origin, with many rocks and crevices.", "Kamino Firing Range uses remnants of the nearby old Kamino village as a target area." }; }; };
Image
- Must be in PAA file format.
- 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.