random: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
|x1= <pre>_rNumber = random 1</pre> |= Example 1 | |x1= <pre>_rNumber = random 1</pre> |= Example 1 | ||
|x2= To select random value from an array: | |||
<code>_array = ["apples", "pears", "bananas", "M16"]; | |||
_random = _array [[select]] [[floor]] [[random]] [[count]] _array;</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:06, 3 August 2013
Description
- Description:
- Random real (floating point) value from 0 (inclusive) to x (not inclusive).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_rNumber = random 1
- Example 2:
- To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"];
_random = _array select floor random count _array;
Additional Information
- See also:
- Math Commands
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters