setCamShakeParams: Difference between revisions
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| Set camera shake parameters. |= Description | | Set camera shake parameters. | ||
Will not have any effect unit shake is started via [[addCamShake]]. |= Description | |||
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| '''setCamShakeParams''' [posCoef, | | '''setCamShakeParams''' [posCoef, vertCoef, horzCoef, bankCoef, interpolation] |= Syntax | ||
|p1= posCoef: [[Number]] |= | |p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player |= | ||
|p2= | |p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0-10 |= | ||
|p3= | |p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0-10 |= | ||
|p4= | |p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0-20 |= | ||
|p5= | |p5= interpolation: [[Boolean]] - If true, then transitions in the different shaking directions will be smoother |= | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>[[setCamShakeParams]] [0.1, 1, 1, 1, true]; </code> |= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setCamShakeDefParams]], [[addCamShake]], [[enableCamShake]], [[resetCamShake]] |= See also | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
Revision as of 01:06, 23 August 2013
Description
- Description:
- Set camera shake parameters. Will not have any effect unit shake is started via addCamShake.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
- Parameters:
- posCoef: Number - Strength of positional movement (how far the whole position can change in X,Y&Z), should not be bigger than .1, or the camera might move into, or behind, the player
- vertCoef: Number - Strength of vertical camera pan (up/down), practical range: 0-10
- horzCoef: Number - Strength of horizontal camera pan (left/right), practical range: 0-10
- bankCoef: Number - Strength of camera tilt/bank, practical range: 0-20
- interpolation: Boolean - If true, then transitions in the different shaking directions will be smoother
- Return Value:
- Nothing
Examples
- Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List