setDetailMapBlendPars: Difference between revisions
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| Sets the detail texture map blend pars. |= Description | | Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance. |= Description | ||
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| '''setDetailMapBlendPars''' [fullDetail, | | '''setDetailMapBlendPars''' [fullDetail, noDetail] |= Syntax | ||
|p1= [fullDetail, | |p1= [fullDetail, noDetail]: [[Array]] |= PARAMETER1 | ||
|p2= fullDetail: [[Number]] |= PARAMETER2 | |p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail |= PARAMETER2 | ||
|p3= | |p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off |= PARAMETER3 | ||
| [[Nothing]] |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE | ||
|x1= <code>setDetailMapBlendPars [20, 50]</code>|= EXAMPLE1 | |x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>|= EXAMPLE1 | ||
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [ | |||
"Binocular", | |||
"Rangefinder", | |||
"Laserdesignator" | |||
]) [[then]] [ | |||
{[300,600]}, | |||
{[20,50]} | |||
]); | |||
</code>|= EXAMPLE2 | |||
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| | | |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 16:39, 16 October 2013
Description
- Description:
- Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setDetailMapBlendPars [fullDetail, noDetail]
- Parameters:
- [fullDetail, noDetail]: Array
- fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
- noDetail: Number - threshold distance in metres after which the texture detail will be switched off
- Return Value:
- Nothing
Examples
- Example 1:
setDetailMapBlendPars [20, 50];
- Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);
Additional Information
- See also:
- See also needed
Notes
-
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