enableEnvironment: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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|x1= | |x1= <code>[[enableEnvironment]] [[false]];</code> |= Example 1 | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 25 October, 2013 | |||
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]] | |||
<dd class="note"> | |||
This command has to be executed after mission start to have an effect. So if you add this in ''init.sqf'' make sure you wait until mission is running: | |||
<code>[[waitUntil]] {[[time]] > 0}; | |||
[[enableEnvironment]] [[false]];</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 11:00, 28 October 2013
Description
- Description:
- Enable/disable environmental effects (ambient life + sound).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
enableEnvironment false;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 25 October, 2013
- Killzone_Kid
-
This command has to be executed after mission start to have an effect. So if you add this in init.sqf make sure you wait until mission is running:
waitUntil {time > 0}; enableEnvironment false;