BIS fnc addStackedEventHandler: Difference between revisions

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| param call [[BIS_fnc_addStackedEventHandler]]; |= Syntax
| param call [[BIS_fnc_addStackedEventHandler]]; |= Syntax


|p1= param: [[String]] |= Parameter 1
|p1= Key: [[String]] |= Parameter 1


|p2= param: [[String]] |= Parameter 2
|p2= Event: [[String]] |= Parameter 2


|p3= param: [[String]] |= Parameter 3
|p3= Function: [[String]] |= Parameter 3


| [[String]] |= Return value
| [[String]] |= Return value

Revision as of 18:35, 1 November 2013

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Description

Description:
Stack an event. handler. Possibilities are onEachFrame, onPlayerConnected, onPlayerDisconnected, onMapSingleClick, onPreloadStarted, onPreloadFinished
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_addStackedEventHandler;
Parameters:
Key: String
Event: String
Function: String
Return Value:
String

Examples

Example 1:
["someId", "onEachFrame", "someFunction"] call BIS_fnc_addStackedEventHandler;

Additional Information

See also:
BIS fnc removeStackedEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 1, 2013
neokika
More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc

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