CfgAISkill: Difference between revisions
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{ | ==Overview== | ||
CfgAISkill is a set of arrays, related to [[AI Sub-skills]], defining the interpolation curve of each of the sub-skill. | |||
==Example== | |||
In {w, x, y, z} value from (w,y) gets interpolated into (x,z) | |||
= | '''Example:''' | ||
''spotDistance[] = {0,0.2, 1,0.4};'' value in a range 0-1 will change into value in a range 0.2-0.4. | |||
''setSkill ["spotDistance", 0.5]'' results in ''skill "spotDistance"'' returning ''0.3'' | |||
==Notes== | |||
More than 2 pairs of defining values can be used (minimum is 2 pairs). | |||
== | The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array. | ||
==Arma 3== | |||
aimingAccuracy[] = {0, 0, 1, 1}; | |||
aimingAccuracy[] = {0, 0, 1, 1}; | |||
aimingShake[] = {0, 0, 1, 1}; | aimingShake[] = {0, 0, 1, 1}; | ||
aimingSpeed[] = {0, 0.5, 1, 1}; | aimingSpeed[] = {0, 0.5, 1, 1}; | ||
commanding[] = {0, 0, 1, 1}; | commanding[] = {0, 0, 1, 1}; | ||
courage[] = {0, 0, 1, 1}; | courage[] = {0, 0, 1, 1}; | ||
endurance[] = {0, 0, 1, 1}; | endurance[] = {0, 0, 1, 1}; | ||
general[] = {0, 0, 1, 1}; | general[] = {0, 0, 1, 1}; | ||
reloadSpeed[] = {0, 0, 1, 1}; | reloadSpeed[] = {0, 0, 1, 1}; | ||
spotDistance[] = {0, 0.2, 1, 0.4}; | spotDistance[] = {0, 0.2, 1, 0.4}; | ||
spotTime[] = {0, 0, 1, 0.7}; | spotTime[] = {0, 0, 1, 0.7}; | ||
[[Category: | [[Category:Arma 3: Editing]] | ||
[[Category:AI]] | [[Category:AI]] |
Revision as of 14:11, 26 November 2013
Overview
CfgAISkill is a set of arrays, related to AI Sub-skills, defining the interpolation curve of each of the sub-skill.
Example
In {w, x, y, z} value from (w,y) gets interpolated into (x,z)
Example: spotDistance[] = {0,0.2, 1,0.4}; value in a range 0-1 will change into value in a range 0.2-0.4. setSkill ["spotDistance", 0.5] results in skill "spotDistance" returning 0.3
Notes
More than 2 pairs of defining values can be used (minimum is 2 pairs).
The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.
Arma 3
aimingAccuracy[] = {0, 0, 1, 1}; aimingShake[] = {0, 0, 1, 1}; aimingSpeed[] = {0, 0.5, 1, 1}; commanding[] = {0, 0, 1, 1}; courage[] = {0, 0, 1, 1}; endurance[] = {0, 0, 1, 1}; general[] = {0, 0, 1, 1}; reloadSpeed[] = {0, 0, 1, 1}; spotDistance[] = {0, 0.2, 1, 0.4}; spotTime[] = {0, 0, 1, 0.7};