BIS fnc addStackedEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 76083 by BlenderRUS (talk) Example 1 is valid and code works) |
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<dt class="note">[[User:neokika|neokika]]<dd class="note"> | <dt class="note">[[User:neokika|neokika]]<dd class="note"> | ||
More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc | More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc | ||
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Revision as of 16:13, 9 February 2014
Description
- Description:
- Stack an event. handler. Possibilities are onEachFrame, onPlayerConnected, onPlayerDisconnected, onMapSingleClick, onPreloadStarted, onPreloadFinished
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_addStackedEventHandler;
- Parameters:
- Key: String
- Event: String
- Code: String or Code
- Return Value:
- String
Examples
- Example 1:
["someId", "onEachFrame", { hintSilent str time; }] call BIS_fnc_addStackedEventHandler;
Additional Information
- See also:
- BIS fnc removeStackedEventHandler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 1, 2013
- neokika
- More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc