BIS fnc removeStackedEventHandler: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(syntax) |
||
Line 10: | Line 10: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [key, event] call [[BIS_fnc_removeStackedEventHandler]]; |= Syntax | ||
|p1= | |p1= key: [[String]] - unique identifier |= Parameter 1 | ||
|p2= | |p2= event: [[String]] - event handler type, see [[BIS_fnc_addStackedEventHandler]] |= Parameter 2 | ||
| [[Array]] |= Return value | | [[Array]] |= Return value | ||
Line 22: | Line 22: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[BIS_fnc_addStackedEventHandler]] |= See also | ||
}} | }} |
Revision as of 14:44, 16 February 2014
Description
- Description:
- Remove a stacked event handler.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [key, event] call BIS_fnc_removeStackedEventHandler;
- Parameters:
- key: String - unique identifier
- event: String - event handler type, see BIS_fnc_addStackedEventHandler
- Return Value:
- Array
Examples
- Example 1:
["someId", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
Additional Information
- See also:
- BIS_fnc_addStackedEventHandler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 1, 2013
- neokika
- More info at: http://forums.bistudio.com/showthread.php?167822-Stacked-event-handlers-OnEachFrame-OnPlayerConnected-etc