shownArtilleryComputer: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
(replaced 'enabled' with 'open' in description to better clarify what the command does; added see also; basic example) |
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| Checks whether the player has the artillery computer currently | | Checks whether the player has the artillery computer currently open. |= Description | ||
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|x1= <code> | |x1= <code>if ( '''shownArtilleryComputer''' ) then { hint "Artillery Computer shown on screen"; }; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
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| | | [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[inRangeOfArtillery]], [[commandArtilleryFire]], [[doArtilleryFire]], [[getArtilleryETA]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 16:52, 16 February 2014
Description
- Description:
- Checks whether the player has the artillery computer currently open.
- Groups:
- Uncategorised
Syntax
- Syntax:
- shownArtilleryComputer
- Return Value:
- Boolean
Examples
- Example 1:
if ( shownArtilleryComputer ) then { hint "Artillery Computer shown on screen"; };
Additional Information
- See also:
- enableEngineArtillerygetArtilleryComputerSettingsinRangeOfArtillerycommandArtilleryFiredoArtilleryFiregetArtilleryETA
Notes
-
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